   MrFlibble 

Posted 11 February 2010 - 02:44 PM
I believe I got some infantrymen stuck at a cliff once, I sold a structure (it was not a Tesla Coil though), and they emerged onto a cliff from which they could no longer move anywhere.
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#42 User is offline   Nyerguds 

    *
    * Command & Patch Veteran
    *

    * Group: Members
    * Posts: 218
    * Joined: 16-October 09
    * Location:Flanders, Belgium

Posted 11 February 2010 - 05:34 PM
Not too surprising. There are more buildings, like advanced power plant and AA gun, that stick out to the top.

In C&C1, the Temple of Nod, Hand of Nod and GDI Weapons Factory all do that. And the already mentioned heavy defense structures.
Posted Image
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#43 User is offline   Speedy 

    *
    * Now, also in 'Suppeedi' flavor!
    *

    * Group: Members
    * Posts: 244
    * Joined: 20-October 09
    * PSN:SpeedyDVV
    * Xbox Live:SpeedyDVV
    * Location:In the glow of my 25,5" monitor.

Posted 12 February 2010 - 11:21 AM
Is it not possible to have them exit in the dead center of the building? I mean, why'd they have to walk out anyway...?
Posted Image
"C&C4 - The end of a decade of awesome, with a bad aftertaste."
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#44 User is offline   CCHyper 

    *
    * Command & Patch Veteran
    *

    * Group: Site Staff
    * Posts: 74
    * Joined: 16-October 09

Posted 12 February 2010 - 12:51 PM
Well, yes and no, becuase the crew are spawned before the BuildingType is officially deleted internally IIRC.
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#45 User is offline   MrFlibble 

    *
    * Member
    *

    * Group: Members
    * Posts: 36
    * Joined: 01-November 09

Posted 12 February 2010 - 01:09 PM
I think a possible solution to this would be to allow the infantry to move in the restricted terrain until the nearest normal terrain cell is freed. No idea if this can be implemented though.
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#46 User is offline   Nyerguds 

    *
    * Command & Patch Veteran
    *

    * Group: Members
    * Posts: 218
    * Joined: 16-October 09
    * Location:Flanders, Belgium

Posted 12 February 2010 - 04:39 PM

View PostSpeedy, on 12 February 2010 - 12:21 PM, said:
Is it not possible to have them exit in the dead center of the building? I mean, why'd they have to walk out anyway...?

I already said that they probably do that. But the center of the building is not the center of the foundation of passable cells. And the "center" is still the center CELL. Rounded to the top, that's exactly what is done here.
Posted Image
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#47 Guest_killa57

    *

    * Group: Guests

Posted 04 May 2010 - 03:09 AM
Posted Image
i hd an error can someone tell me what it means?
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#48 User is offline   CCHyper 

    *
    * Command & Patch Veteran
    *

    * Group: Site Staff
    * Posts: 74
    * Joined: 16-October 09

Posted 04 May 2010 - 07:30 PM
For starters, there is no instructions at 0x00560B67...
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#49 Guest_killa57

    *

    * Group: Guests

Posted 05 May 2010 - 01:52 AM

View PostCCHyper, on 04 May 2010 - 07:30 PM, said:
For starters, there is no instructions at 0x00560B67...

i dont understand? what do you mean no instructions at 0x00560B67 ??????
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#50 Guest_killa57

    *

    * Group: Guests

Posted 05 May 2010 - 04:27 AM
I just got another error i was playing a free for all in tunngle in the network section
Posted Image
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#51 User is offline   CCHyper 

    *
    * Command & Patch Veteran
    *

    * Group: Site Staff
    * Posts: 74
    * Joined: 16-October 09

Posted 05 May 2010 - 11:48 AM
I jeez, i feel lame, i was looking in the C&C95 database! lol

0x00560B67 - bad *ObjectType pointer in TechnoClass::What_Weapon_Should_I_Use()
0x005B4CF1 - have no clue, but its related to the drawing on shape files, perhaps allocating the primary draw buffer size.
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#52 User is offline   MrFlibble 

    *
    * Member
    *

    * Group: Members
    * Posts: 36
    * Joined: 01-November 09

Posted 05 May 2010 - 01:23 PM
One more thing to note, the interior tileset lacks the infantry electrocution graphics.
One might think it's not needed there, yet in Aftermath, when you've got Shock Troopers, this might be noticeable.
This can be fixed by putting a copy of electro.tem (temperate version), renamed into electro.int, into expand2.mix.

However, I'd suggest some testing, as the game crashed once when the animation player, but it was when other programmes were running in the
background and RAM was generally stuffed with various things, and the versions I tested this on wasn't "clean". I've got no time for proper tests ATM, sorry.
0

    * Back to top of the page up there ^
    * Reply Icon MultiQuote
    * Reply Icon Reply

#53 Guest_killa57

    *

    * Group: Guests

Posted 05 May 2010 - 04:02 PM
I have noticed a bug in the game of RA3.03 when you in network and have a game saved with others you get the option when you create a new
game to load the other game. Heres the bug when you are alone in new game and press load it wont launch because you alone duh but when
you close the room and make another game someone joins and you launch a regular game the game will try to load the saved game?????? 